The games featured in this compilation are all emulations of the original MVS cartridges and lack the "Combat School" mode featured in the Neo Geo CD and PlayStation versions of the games. The PlayStation version features the same Combat School mode previously featured in the Neo Geo CD versions of the first two games.īoth Metal Slug 2 and Metal Slug X, are featured in the Metal Slug Anthology released for the PlayStation Portable, PlayStation 2 and Wii. The PlayStation version was released in North America and the PAL region by Agetec. Metal Slug X was ported to the Neo Geo AES (May 1999) and the PlayStation (January 2001). Elements and missions from the first game are also present in the game's data. As such, various items, Slugs, enemies, and missions from Metal Slug 3 are present and playable in an early state. Metal Slug X was released during the development of Metal Slug 3 and was built using Metal Slug 3's engine. Most missions have their time of day changed. Metal Slug X also added more food items in all missions, thus allowing the player to "go big" starting from Mission 3, not just be exclusive to Mission 4 like in Metal Slug 2. The enemy placement and bosses were re-arranged to increase the game's difficulty. New weapons and items are added, such as the Iron Lizard and Drop Shot. Metal Slug X introduces a few new elements to the Metal Slug 2 game system. The game solves 80% of all the bugs, glitches and slowdown that Metal Slug 2 had. The Neo Geo CD version features an exclusive " Combat School" mode (similar to the Neo Geo CD version of the previous game) where the player goes for the fastest times through individual missions and clear the game in a single life.Ī revised version of Metal Slug 2, titled Metal Slug X, was released on March 1999 for the Neo Geo MVS. Home versions of Metal Slug 2 were released for the Neo Geo AES console (released on April 1998) and the Neo Geo CD (released on June 1998). Metal Slug 2 adds new weapons to the player's arsenal.Īn unlimited number of Rebel infantry and a few Girida-O's will assist the player in the final fight against the Rugname. Slug Bonuses are increased from 10,000 to 100,000 points but now require the player to be on a Slug at the end of a mission's boss fight to earn them.Once the mission is completed, the playable character performs a victory pose.Players can select their character including the returning Marco and Tarma and newcomers Eri and Fio.Controls are smoother and more refined than its predecessor.After a long battle, they succeed in defeating the Martians' mothership, driving them off the Earth. An ad-hoc alliance is formed between the Peregrine Falcon Squad and the Rebel Army to combat the greater alien threat. In the final level of the game, the tables are turned when Morden comes under attack and is betrayed by his Martian allies and he is taken prisoner by them. It is up to the Peregrine Falcons Squad, who are now joined by two new characters: Eri Kasamoto and Fio Germi of the Sparrows Intelligence Unit, to save the day.Īs the levels unfold, it turns out that Morden has allied with Martians to help facilitate his plans. General Morden, the antagonist from the first game, is back once more with his army bent on taking over the world.
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